Escape the haunted mansion

Escape the Haunted Mansion is a solo or cooperative mystery game that drops players into the heart of a cursed, long-abandoned estate filled with secrets, supernatural dangers, and choices that matter.

You awaken inside the mansion with no memory of how you got there. The doors are locked. The air is cold. And something… is watching. As you explore the eerie hallways and forgotten rooms, you must collect clues, solve puzzles, and make critical decisions to escape — all while uncovering the dark history of the mansion itself.

1. Concept of the game

The idea for Escape the Haunted Mansion began with a simple childhood memory, a game my mother once taught me. It was purely based on chance, played solo, and while simple, it was surprisingly fun. That memory stuck with me.

Years later, I thought: What if I reimagined it? What if I added strategy, narrative, and choice, and made it work for both solo and multiplayer modes? That’s when the real design work began. I started sketching out the game mechanics, defining outcomes, and calculating the number of cards needed. By blending luck with logic, mystery with tension, and story with gameplay, I began building something new, a haunting experience where every choice matters.

3. Rules iteration

At this point, I also began questioning the game mechanics. After reviewing the gameplay, I realized it leaned heavily on chance, more than I had intended. To confirm this, I asked ChatGPT to simulate multiple game runs across all difficulty levels, and the results were clear: it was almost entirely luck-based.

That insight led to an important shift. I introduced new mechanics, adjusted the rules, and reworked several cards to strike a better balance between randomness and player input. The goal was to create a more engaging and strategic experience without losing the thrill of unpredictability.

However, while the gameplay was improving, the design still felt dull. The visuals didn’t yet match the intensity or theme of the game, and I knew the next big step was to bring the artwork up to the same level as the mechanics.

Cards design 3.0 + next step

I decided to take a step back and view the game from a fresh perspective. That’s when I made a bold shift: I moved away from the original style and fully embraced a darker, horror-inspired, minimalistic design. This new direction better reflected the eerie atmosphere and psychological tension I wanted players to feel while playing Escape the Haunted Mansion.

The next step is to carry that minimalistic style into the full card design. Once all the cards are completed, I’ll do a final pass through the game rules to ensure clarity, balance, and flow. After that, the game will be ready for its first print and one step closer to haunting tabletops everywhere.